

#Fisher price pet shop game emulator series#
The leading families of products were the Reader Rabbit series for ages 2–8, the Treasure Mountain Reading-Math-Science series for ages 5–9, the Super Solver series for ages 7–12, the Student Writing & Publishing Center for ages 7-adult, and the Foreign Language Learning series for ages 15-adult. At that time, IGSB became The Learning Company's largest shareholder.īetween 19, TLC's revenues grew at a 36% compounded rate from $2.4M to $53.2M and profitability increased from breakeven in 1985 to a 20% pre-tax margin. In late 1986, Duca was elected Chairman of the Board.

Shortly thereafter, Reece Duca, a founding Partner of the Investment Group of Santa Barbara (IGSB), became a member of the Board of Directors and purchased shares from several founders and original venture firms. In the first half of 1985, the board hired as CEO Bill Dinsmore.
#Fisher price pet shop game emulator software#
retail and school computer software channels. From 1980 through 1984, it created a line of 15 widely acclaimed children's educational software products, which were sold through the U.S. TLC produced launch titles for the PCjr, announced in late 1983.

Part of the original funding for the company came from a National Science Foundation grant. They saw the Apple II as an opportunity to teach young children concepts of math, reading, science, problem-solving, and thinking skills. The Learning Company was founded in 1980 by Ann McCormick Leslie Grimm Teri Perl and Warren Robinett, a former Atari employee who had programmed the popular game Adventure.
